erich.realtimerendering.comEric Haines' Homepage
erich.realtimerendering.com Profile
erich.realtimerendering.com
Maindomain:realtimerendering.com
Title:Eric Haines' Homepage
Description:Eric Haines
Keywords:Eric Haines...
Discover erich.realtimerendering.com website stats, rating, details and status online.Use our online tools to find owner and admin contact info. Find out where is server located.Read and write reviews or vote to improve it ranking. Check alliedvsaxis duplicates with related css, domain relations, most used words, social networks references. Go to regular site
erich.realtimerendering.com Information
Website / Domain: |
erich.realtimerendering.com |
HomePage size: | 64.091 KB |
Page Load Time: | 0.068768 Seconds |
Website IP Address: |
69.89.31.248 |
Isp Server: |
Unified Layer |
erich.realtimerendering.com Ip Information
Ip Country: |
United States |
City Name: |
Provo |
Latitude: |
40.21390914917 |
Longitude: |
-111.6340713501 |
erich.realtimerendering.com Keywords accounting
Keyword |
Count |
Eric Haines | 2 |
erich.realtimerendering.com Httpheader
Server: nginx/1.14.1 |
Date: Sun, 26 Jul 2020 06:12:27 GMT |
Content-Type: text/html |
Transfer-Encoding: chunked |
Connection: keep-alive |
Last-Modified: Sun, 10 May 2020 15:59:31 GMT |
X-Server-Cache: true |
X-Proxy-Cache: EXPIRED |
Content-Encoding: gzip |
erich.realtimerendering.com Meta Info
content="Eric Haines" name="keywords"/ |
content="Eric Haines" name="description"/ |
content="text/html; charset=utf-8" http-equiv="content-type"/ |
69.89.31.248 Domains
erich.realtimerendering.com Similar Website
Domain |
WebSite Title |
erich.realtimerendering.com | Eric Haines' Homepage |
haines.whiteyellowpages.com | Haines Yellow Pages and Haines White Pages |
hainescity.iqm2.com | Meeting Portal - Haines City, Florida |
hlcsummitsouth.com | Haines Loyalty Club Southern Summit 2015 |
hoppysmarine.24hourshowroom.com | Boats Haines City, FL Hoppy's Marine & Sports Center |
haines.com | Haines - Powerful Real Estate Data | Designed to Fuel Your Business |
lucillespaulding.homesandland.com | Lucille Spaulding homes for sale, listings, and real estate properties in the HAINES CITY, Florida a |
eric-stone.com | Eric S. Stone |
rechlin.us | Eric Rechlin |
ericjiang.com | Eric Jiang |
eric-hart.com | Eric Hart |
rechlin.net | Eric Rechlin |
ericbowersphoto.com | Eric Bowers Photo |
trivia.ellenthorp.com | Eric Fleming - Wikipedia |
etinspires.com | Eric Thomas | ET Inspires |
erich.realtimerendering.com Traffic Sources Chart
erich.realtimerendering.com Alexa Rank History Chart
erich.realtimerendering.com Html To Plain Text
stuff I've done and stuff I like Eric Haines RTR Udacity CS291 MOOC JCGT JGT code Graphics Gems code Mineways T2Z/323 3D printing basics Current Interests February 16, 2020 by Eric Haines This page is mostly about my professional interests, with some hobby bits interspersed. You can also check LinkedIn . I recently worked on a series of seven short talks on the basics of ray tracing. I'm a cochair for I3D 2020 , sadly delayed this year. I am a co-editor for the book Ray Tracing Gems , released in March 2019. On that site we provide an unofficial version of the free PDF version of the book, one with the errata corrected. I helped coauthor Real-Time Rendering , now in its fourth edition , released in 2018. The book's site has and points to all sorts of resources. My portal page sums up what real-time computer graphics resources I use the most. There are also pages on ray tracing and WebGL resources. I maintain the 3D Object Intersection Page , a handy table of references to algorithms for object/object intersection, and the obscure and entertaining (IMO) Real Artifacts collection . Oh, and a free graphics books list , a recent graphics books list , and a recommended graphics books list . I created and narrated Udacity's free course "Interactive 3D Graphics" ; read more about it here . The site is starting to decay, so this page can help you get going. If you don't like video instruction, you can instead download the 800+ pages of text making up the course. I'm a founder and editor of the free & open-access Journal of Computer Graphics Techniques (JCGT), the successor to the Journal of Graphics Tools (JGT). I maintain the Graphics Gems , Journal of Graphics Tools , and Ray Tracing Gems code repositories. I like Minecraft , and wrote Mineways , a model exporter for the game. Andrew Glassner and I collaborated on T2Z , a little art project using Processing. I also like to keep track of basic resources for 3D printing . My various other public repositories are here , and include modifiable illusions ( see one here ) and a simple, flexible tool for checking LaTeX and text files for errors. I finally made a demo for the demoscene, which was fun to do. Fourth place , woo hoo, and about what it deserved. I also have an ancient personal page with book and game recommendations, plus wildflower , tree , and bird identification programs. The wildflower program in particular is surprisingly popular. People I'm not: the comedian/one-man-band/juggler/stilt-walker , the Nashville songwriter who penned "Moonshine Margaritas" and other tunes, the photographer , and the karma-filled Unity developer eric5h5 , to name a few. Past Interests I helped start and worked on the editorial board for many years of the journal of graphics tools . This was a journal dedicated to presenting practical tools and techniques. The web site used to have useful code for some of the articles - sadly, CRC has let this repository founder. The code can still be found via the Way Back Machine . I created and occasionally help maintain the ACM TOG Software Related Tools and Research Resources pages. Mentioned mostly so I can find the links. The now-slumbering Ray Tracing News contains articles about ray tracing. Nowadays I put my efforts into this page of ray tracing resources . I also maintained The Realtime Raytracing Realm page of real-time ray tracing demos. Dated now, but some of the demos still astound me (256 byte ray tracer? Gotta love it). Decades ago I created the Standard Procedural Databases (SPD) software package , which occasionally still gets used for testing ray tracers. It was presented in an IEEE CG&A article in November 1987. For I3D 2008 John Owens, Spike Hughes, and I came up with a pub quiz , meant to take about an hour for teams of about 6 people, 10 minutes per set of questions. Here is the answer key . Here's a photo of the scoreboard near the end. For some years I ran the Fantasy Graphics League - demented or silly, you decide... Kind of like me (I'm less blotchy - really - though am certainly noisier): Eric at SIGGRAPH 2014 by scanfab on Sketchfab Slide Sets Feel free to use/copy/modify these slidesets in a reasonable fashion. Microsoft provides a free PowerPoint viewer if you need it. Talks are listed with most recent first. Ray and Path Tracing Today , September 30, 2019, updated 90-minute talk for UPenn GPU programming and architecture class . Note: a number of people at NVIDIA kindly let me reuse their slides, some used here (and credited as I could recall). This lecture evolved into a set of short talks on the basics of ray tracing. A Fast Forward through Ray Tracing Gems , March 20, 2019, Game Developers Conference 2019. PDF of slides here (login required). Ray Tracing, at Last , October 3, 2018, talk for UPenn GPU programming and architecture class . Three.js basics , August 3, 2017, SIGGRAPH 2017 Course An Interactive Introduction to WebGL and Three.js . Also run again at SIGGRAPH 2018. Use arrow keys to view the slides . Video from SIGGRAPH 2017 . Computer Graphics in a MOOC: Lessons Learned , August 11, 2014, SIGGRAPH 2014 BOF : A summary and update of the full lecture below. Computer Graphics in a MOOC: Beyond the Hype and Hysteria , November 4, 2013, CS dept. of the University of Pennsylvania. Abstract : "MOOCs, massive open online courses, have been in the news. The MOOC concept has been called everything from the great equalizer to a form of colonialism. The Editor-in-Chief of the ACM wonders if they will destroy academia and wishes he could 'wave a wand and make MOOCs disappear'. This talk will go beyond the hype and hysteria. I spent half a year developing the MOOC 'Interactive 3D Graphics' with Udacity, and the past half-year on the forum helping students progress through the material. Well over 30,000 people have signed up for this self-paced course so far. Beyond such bragging-rights numbers and the pros and cons of MOOCs, I'll focus on the course itself: how it was produced and how it works, the web technologies three.js and WebGL used to drive it, and things that went right and went wrong. There will be a quiz, if not two or three." Mineways: 3D Printing for the Game Minecraft , May 2012, Autodesk Technical Summit. A talk about my Mineways project. Ray Tracing: Strengths and Opportunities , August 10, 2008, Symposium on Interactive Ray Tracing 2008 . Powerpoint 2007 slides and older Powerpoint format slides available. There's also a fast-forward version of the talk. Abstract: "With the surge of interest in ray tracing for interactive rendering, it is worth reviewing what benefits this algorithm has to offer, and what challenges lay ahead. Some characteristics of ray tracing fit well with modern computer architectures, others become more difficult to use as processors evolve, and a few ray tracing "features" are probably distractions. The evolution of various computational elements--processing power, cache, bandwidth, latency, I/O--affect ray tracing differently than they do rasterization. At the same time, the boundaries between these two rendering methods is blurring as algorithmic elements from ray tracing become implemented in GPU shader code. This presentation explores how ray tracing contrasts with Z-buffering in its current form and makes some predictions about possible futures." Subtle Tools , July 2003, NVIDIA University keynote. A one-hour talk about little-known but useful graphics methods, along with exhortations to the research community to also publish minor results. Includes five quiz questions to test your graphics knowledge. Real-Time Hardware , November 2002, two hour-long lectures on this topic for the advanced rendering course at Cornell. The Demo Scene , July 2002, presented at SIGGRAPH 2002 . A panel consisting of a number of short talks on aspects of the Demo Scene. Even if you don't want to read the text, the bundle is worth downloading for the two "Pixor" animations by Theo Engell-Nielsen and others. Related pages ca...
erich.realtimerendering.com Whois
"domain_name": "REALTIMERENDERING.COM",
"registrar": "NameSecure L.L.C.",
"whois_server": "whois.web.com",
"referral_url": null,
"updated_date": [
"2015-11-01 15:52:21",
"2017-03-21 16:07:05"
],
"creation_date": "1999-09-05 19:23:38",
"expiration_date": "2025-09-05 19:23:38",
"name_servers": [
"NS1.BLUEHOST.COM",
"NS2.BLUEHOST.COM"
],
"status": "clientTransferProhibited https://icann.org/epp#clientTransferProhibited",
"emails": [
"abuse@web.com",
"erich@acm.org",
"support@namesecure.com"
],
"dnssec": "unsigned",
"name": "Haines, Eric",
"org": "Eric Haines",
"address": "15 Adams St Unit 2",
"city": "Somerville",
"state": "MA",
"zipcode": "02145",
"country": "US"